Pages tagged virtualworlds:

Main Page - FAS Virtual Worlds Almanac
http://vworld.fas.org/wiki/Main_Page

Explore virtual worlds
This site provides a good roster of existing and still in development virtual worlds. It provides mechanisms for listing them by type, purpose, platform etc.
This is a project to create a free, complete, up-to-date, and reliable guide to virtual worlds.
wiki of virtual worlds - lists and attributes
25 Awesome Virtual Learning Experiences Online - Virtual Education Websites | AceOnlineSchools.com
http://aceonlineschools.com/25-awesome-virtual-learning-experiences-online/
Excellent resource especially for Homeschoolers
Muchas direcciones para famosos viajes virtuales a museos, ciudades, etc...
Victor Keegan: Virtual worlds are getting a second life with 39% growth | Technology | The Guardian
http://www.guardian.co.uk/technology/2009/jul/29/virtual-worlds
If you think virtual worlds are a passing fad, look at the figures. Almost all of the 39% growth came from children. Girls used to grow up with their dolls; now they are growing up with their avatars. This goes largely unreported because the users don't read newspapers, but as Kzero reports, poptropica.com – aimed at five- to 10-year-olds – has 76 million registered users. If you move up to 10- to 15-year-olds, users rival the populations of countries – led by Habbo (135 million), Neopets (54 million), Star Dolls (34 million) and Club Penguin (28 million). It starts tailing off among 15- to 25-year-olds – apart from Poptropica (35 million) – but it underlines the likelihood that as youngsters get older they will be looking for more sophisticated outlets and for ways to link existing social networks such as Facebook or MySpace to more immersive virtual worlds.
If you think virtual worlds are a passing fad, look at the figures. Almost all of the 39% growth came from children. Girls used to grow up with their dolls; now they are growing up with their avatars.
growing up with avatars instead of dolls
SmallWorlds
http://www.smallworlds.com/login.php?login=true
Toddles Lightworker is in here, hated the "mission" paradigm, looking a NZVS ( Virtual School -== distance learning ) but what ever taht means it is not the same as Virtual Environments or Virtual Reality
13 up
MinyanLand - Main
http://www.minyanland.com/
peterturtle, turtle try at home
A virtual town where you play games and make friends, while learning about earning, saving, spending and giving. You start out with $50,000 in MinyanMoney and a Condo worth $50,000. You can spend your money, invest your money, and earn more MinyanMoney by playing games or doing real-life chores your parents assign you.
MinyanLand is a virtual community designed to engage kids and families in games and interaction that are entertaining and educational. Appropriate for 3-8. Accessible to deaf students.
Virtual world for learning about economics and finances.
'City of Heroes' character 'Twixt' becomes game's most hated outcast courtesy of Loyola professor - NOLA.com
http://www.nola.com/news/index.ssf/2009/07/loyola_university_professor_be.html
Get New Orleans, Louisiana latest news. Find photos and videos, comment on the news, and join the forum discussions at NOLA.com
"As part of his experiment, Myers decided to play the game by the designers' rules -- disregarding any customs set by the players. His character soon became very unpopular."
Interesting blog about Professor Myers' research and paper on MMO rules vs MMO social norms
David Myers, a Loyola professor and computer game scholar, looks at his computer screen with his "City of Heroes" online computer game character "Twixt" reflected in his glasses at his home in Slidell Friday, July 3, 2009. "Twixt" became perhaps the game's most reviled, abused player because his playing methods were unpopular.
Finally, A Practical Use for Second Life - ReadWriteWeb
http://www.readwriteweb.com/archives/finally_a_practical_use_for_second_life.php
e benefits to working with data in this way don't really need to be touted too much - many businesses already perform data visualization, often using expensive software and powerful computers to do so. What makes what Green Phosphor does so interesting is not that they've come up with a way to visualize data - it's that they've come up with a way to leverage the platforms of virtual worlds to do so.
Second Life and real world data coming together