Pages tagged uikit:

Announcing iPhone Wax: Native UIKit iPhone Apps Written In Lua
http://www.mobileorchard.com/announcing-iphone-wax-native-uikit-iphone-apps-written-in-lua/

I started investigating how I might write native iPhone apps from a scripting language. Lua was on my radar already. It’s compact, expressive, fast enough, and was designed to be embedded. Took only about 20 minutes to get the Lua interpreter running on the iPhone. The real work was to bridge Lua and all the Objective-C/CocoaTouch classes. The bridge had to work in two directions: it would need to be able to create CocoaTouch objects and also be able to respond to callbacks as part of the familiar delegate/protocol model.
Lua + iPhone = wax
Bridging a Lua interpreter framework to native iPhone classes -- scripting your way around Objective C. With this week's notice from Adobe regarding Flash development of native iPhone binaries, the options for mobile development are getting more and more plentiful (and more and more abstract).
Lua
note that lua is used widely in game dev
In the remainder of this post, I’ll walk you through getting it set up, show you how to creating a project featuring a UITableView, and close with a section on its roadmap and tools support.