Twenty Sided » Blog Archive » Procedural City, Part 1: Introduction
Great series of blog posts about creating a 3d city scape.
Change of pace. In the last week I’ve had an idea clawing at the back of my head, and it’s clear the thing isn’t going to leave me alone until I do something with it. I don’t usually blog about my little programming projects (with the exception of the Terrain Project) because I like to imagine this site has some sort of focus, but the choice here is for me to blog about this or leave the site fallow for a week. So I’m blogging it. Perhaps you’ll find it entertaining anyway.
The creation of a procedurally generated cityscapeYouTube - Pixel City - Procedurally generated city
This is a demonstration of a program I wrote to generate and fly through a dynamically generated city. You can read the step-by-step of how it was made at my...
街 ジェネレート ビル
RT @AliyCia Pixel City. Programando la belleza (urbana). http://bit.ly/eHmY1 Me ha encantado el video. [from http://twitter.com/FelipeMorales/statuses/1904325110]