Savoy » My iPhone is not a Mac Pro
This article is about enhancing the performance of iPhone applications using the power of Objective C++. By discussing a real-world problem from Savoy’s Spots application, the article shows the necessary optimizations to make the program run smoothly in three steps.
Using Objective-C++ on the iPhone application "Spots" to achieve acceptable performance in an intensive graphical application.Experiences Of A Newbie iPhone Developer
iPhone storyThe “One Day” iPhone App Experiment
Some info on iPhone app dev.iPhone Resources
アフェリエイト広告Bill Clementson's Blog: iPhone App Development Notes
some small tips for iphone deviPhone Dev Sessions: Create a Drum App
e project “Bickboxx”.
Adding the Sounds Code We have an interface that doesn’t do anything. Let’s fix that. The audio framework we need isn’t added by default. We have to add the AudioToolbox framework.Matt Legend Gemmell – iPhone Development Emergency Guide
This is an emergency guide to iPhone software development, i.e. a guide for competent developers who haven’t written code for the iPhone platform before, and just want to get started right now.Pocket God offers case study of how to build a hit iPhone game | VentureBeat
and that stroke of luck propelled them to the top. Not to take anything away from their hard work, but lots of devs out there are working just as hard on games that are reviewed as well or better.Top 10 Tutorials to Develop iPhone Apps
I started investigating how I might write native iPhone apps from a scripting language. Lua was on my radar already. It’s compact, expressive, fast enough, and was designed to be embedded. Took only about 20 minutes to get the Lua interpreter running on the iPhone. The real work was to bridge Lua and all the Objective-C/CocoaTouch classes. The bridge had to work in two directions: it would need to be able to create CocoaTouch objects and also be able to respond to callbacks as part of the familiar delegate/protocol model.
Lua + iPhone = wax
Bridging a Lua interpreter framework to native iPhone classes -- scripting your way around Objective C. With this week's notice from Adobe regarding Flash development of native iPhone binaries, the options for mobile development are getting more and more plentiful (and more and more abstract).
note that lua is used widely in game dev
In the remainder of this post, I’ll walk you through getting it set up, show you how to creating a project featuring a UITableView, and close with a section on its roadmap and tools support.Cocoa with Love: Showing a "Loading..." message over the iPhone keyboard
The "Text" (SMS) application on the iPhone uses a custom, semi-transparent view to show its "Sending..." message over the keyboard. I'll show you a simple class that can display semi-transparent loading messages and how you can display messages over the keyboard.
Loading..." messages When waiting for data loaded from the internet, many iPhone applications use a mostly black, semi-transparent view to block the display. Most use a basic "spinner" (UIActivityIndicatorView) to reassure the user that the application is still running, frequently accompanied by "Loading..." text. Despite the prevalence of this type of loading message, it is not a standard control and must be constructed manually.How 12 Hours, 2 Guys, 6 Cups of Coffee = 1 iPhone App - iPhone App - Gizmodo
Builds iPhone apps for you out of feeds from websites. 199 price tag, but wow.Make Your Site An iPhone App - Webmonkey
Proyecto de desarrollo de aplicaciones para iPhoneGame Haxe » Blog Archive » Haxe on iPhone (Simulator) - First Look
The c++ backend for haxe generates standard c++, suitable for the gcc compiler. iPhone dev uses gcc, and can link against c++, which make you think that iPhone dev can use haxe. Simple? Well, actually it was pretty simple. The hardest bit for me was to grok the components of an Xcode project, moving from dynamic libraries to static ones and getting SDL working.
Haxe working on the iPhone SimulatorThe Complete iPhone Development Toolbox | iPhone.AppStorm
Nobody could argue that the iPhone has been a revolutionary product in the cell phone industry. A fantastic SDK and third-party application support has enabled programmers to release thousands of apps to millions of people around the world. There are some fantastic apps available and many people are making a living from developing for the iPhone. In this “ultimate toolkit”, we’re showing you everything you need to get started; books, tutorials, software resources, screencasts, podcasts, blogs, forums, conferences, software libraries, design kits, icons, and even where to hire a developer if you decide not to go it alone! I hope you enjoy the roundup, and feel well equipped to embark on iPhone development will a full set of resources at your disposal.
Everything you need to get started; books, tutorials, software resources, screencasts, podcasts, blogs, forums, conferences, software libraries, design kits, icons, and even where to hire a developer if you decide not to go it alone!Beetlebug Software - Blog
Picture Me was a fun little side project to experiment using face detection on the iPhone. I have a few ideas on where to take this but I don’t have time to work them now. So for now, it’s free. And as an added bonus I’m releasing the source code for it in the hope that it will be useful to the iPhone developer community.
For the "when I get asked to do that in a month" file.
Source for an iphone face detection app.Dissecting iTunes links
For the latest release of Consume, we wanted to include two buttons: one that linked to all our apps on the App Store, and another that let users easily write a review on iTunes. These both seem like common things iPhone developers would want to do, so we decided to share the results of our research. Some of the information contained below is obvious for experienced iTunes users, while other links are rarer.How to build an iPhone application in 20 minutes | Davide Di Cillo
Tools to build HTML based apps with more functionality
Designing for the new iPhone 4 resolution.
Here’s a list of tricks and techniques I learned so far. Over time we’ll see more design conventions, but for now it’s just a lot of guesswork.Understanding iOS 4 Backgrounding and Delegate Messaging @ Dr. Touch
with cut-out-and-keep full colour charts.Understanding iOS 4 Backgrounding and Delegate Messaging @ Dr. Touch
with cut-out-and-keep full colour charts.