Pages tagged introduction:

Dream(sheep++): A developer's introduction to Google Android - Ars Technica
http://arstechnica.com/open-source/reviews/2009/02/an-introduction-to-google-android-for-developers.ars

Ars takes a close look at the technology underlying Google's Linux-based Android platform. From the platform fundamentals to the development experience, details inside.
A great overview and introduction into Android developments and the various pros/cons and gotchas.
Object Computing, Inc. — Java News Brief — March 2009
http://ociweb.com/jnb/jnbMar2009.html
Clojure is a LISP implementation for the Java Virtual Machine.
"The goal of this article is to provide a fairly comprehensive introduction to the Clojure programming language."
You Had Me At Hello: 10 Examples Of Website Introductions
http://www.sitepoint.com/blogs/2009/06/11/you-had-me-at-hello-10-examples-of-website-introductions/
Flex for PHP developers : Mihai CORLAN
http://corlan.org/flex-for-php-developers/
Plumber Jack: Python Logging 101
http://plumberjack.blogspot.com/2009/09/python-logging-101.html
An Introduction to Google Wave - Google Wave: Up and Running - O'Reilly Media
http://oreilly.com/web-development/excerpts/9780596806002/google-wave-intro.html
This article provides a general overview of Google Wave that should serve to familiarize you with this new and exciting platform. Keep in mind that Google Wave represents a dynamic technology that has not matured yet, so the look and feel may change in the coming months (maybe even in the coming days!).
Listen Print Subscribe to Newsletters ShareThis Web Development > Excerpts > An Introduction to Google Wave - Google Wave: Up and Running by Andrés Ferraté This article provides a general overview of Google Wave that should serve to familiarize you with this new and exciting platform. Keep in mind that Google Wave represents a dynamic technology that has not matured yet, so the look and feel may change in the coming months (maybe even in the coming days!).
omgbloglol
http://omgbloglol.com/post/344792822/the-path-to-rails-3-introduction
These big picture changes have concentrated on a few key areas: * Decoupling Rails components from one another as much as possible, making things more modular and a la carte. * Pulling in improvements from Merb and rewrite/refactor much of the internals to improve performance. * Exposing explicit, documented API’s for common tasks and integration of wider ecosystem components from testing, ORM, etc.
Hi, I'm Jeremy McAnally. I work at Intridea and tweet at @jm and get my open source on at http://github.com/jm and write run-on sentences.
Introduction to HTML 5 on Vimeo
http://vimeo.com/6691519
Are you interested in HTML 5 and what's coming down the pipeline but haven't had time to read any articles yet? I've put together an educational "Introduction to HTML 5" video that goes over many of the major aspects of this new standard, including:
Are you interested in HTML 5 and what's coming down the pipeline but haven't had time to read any articles yet? I've put together an educational "Introduction to HTML 5" video that goes over many of the major aspects of this new standard, including: * Web vector graphics with the Canvas tag and Scalable Vector Graphics (SVG) * The Geolocation API * HTML 5 Video * The HTML 5 Database and Application Cache * Web workers The video is chock full of demos and sample source code. (Note to moderators: HTML 5 is a public open web standard. I'm helping to educate web developers and raise awareness of this open web standard).
A guide to 3D display technology: its principles, methods, and dangers
http://www.crunchgear.com/2010/06/19/a-guide-to-3d-display-technology-its-principles-methods-and-dangers/
A primer in case you’re not familiar with how 3D works in general.
Even if it feels silly, just indulge me here: close just your right eye. Now just your left. Now your right. It’s like in Wayne’s World: camera one, camera two. You must have noticed that things change position a bit. This, of course, is because your eyes are a few inches apart; this is called the “interocular distance” and it varies from person to person. Note also that when you look at something close, objects appear in double in the background. Look at the corner of the screen. See how the chair or window back there is doubled? It’s because you’re actually rotating your eyes so they both point directly at what you’re focusing on. This is called “convergence,” and it creates a sort of X, the center of the X being what’s being focused on. You’ve probably seen a diagram like this one before:
some info around the 3d tech currently
Whether you buy into the hype or not, it’s plain fact that 3D is everywhere these days. From movies and games to laptops and handhelds, pretty much every screen in the house is going to be 3D-capable in a year or so, even if you opt not to display any 3D content on it. Those of you who choose that path may stop reading now, and come back a little later when you change your mind. Because if you have kids or enjoy movies and games, there will be a point where you’re convinced, perhaps by a single standout piece of media, that 3D is worth it at least some of the time.