Cooper Journal: One free interaction
Yes! I think a free interaction gives the user experience that special edge.
"One free interaction" is a prospective design pattern that gives software and hardware a more humane feel. It exists outside of task flows and the concept of users as task-doers. Instead it sits in the "in between" spaces, suiting users as fidgeters, communicators, and people who play with things.
Very nice post from Chris Noessel of Cooper Design on the more subtle but no less brilliant elements of iPhone design, as well as other simple, pleasing software highlights
I flip page control on the home screen back and forth, for no apparent reason.
"Since we want our designs to be humane and, presuming they fulfill their utilitarian purposes well, emotionally satisfying, I suggest that designers begin to include one free interaction in their designs to enable the channeling of energy and simple expression."Requested Reading Recommendations — School of Visual Arts — MFA in Interaction Design
Highly recommended reading list of books on interaction design: http://tinyurl.com/cv8dyjInvolution Studios • Building a Digital Concept Car
# Browser Application
i dont know if i get this entirely but its pretty to look atPattern Languages for Interaction Design - Boxes and Arrows: The design behind the design
Interview with 3 thought leaders in "pattern library" design tools, exploring what they are and how they're useful.
Pattern Languages for Interaction Design An Interview with Erin Malone, Christian Crumlish, and Lucas Pettinati
Boxes and Arrows: The design behind the designInteraction Design Pilot Year (Courses)
Excellent info design - fav:: Danish bike accidents.Design With Intent | design mind
Author: Robert Fabricant Content: Over the past several months, I’ve been fortunate to meet and talk to a number of people — among them Jan Chipchase of Nokia, Peter Whybrow of UCLA, and Caroline Hummels of Delft University of
Great Article on User Centered Design
Robert Fabricant asks how designers can influence behaviour.How to Achieve Painless Registration
Ways to increase sales on ecommerce sites and increase sign-ups on service sites,
Read it. Do it. Awesome advice from Tog.
I'm about to give you a number of ways to increase sales on ecommerce sites and increase sign-ups on service sites, but first, raise your hand if you personally, when surfing the web, enjoy registering to use a site.Complete Beginner’s Guide to Interaction Design | UX Booth
Web design has followed a long and windy road from it’s rather modest beginnings. Initially, the term “web designer,” described something much more akin to that of a graphic designer: a designer who concerns themselves with the presentation of text and pictures. Today, however, the majority of websites an applications online are interactive. In turn, modern web designers are called upon to make a number of considerations drastically different than those made by traditional graphic designers. To bridge this gap, we call upon the discipline of interaction design. This article serves as a good jumping off point for people interested in learning more about Interaction Design. To that point, we’ll briefly cover the history, guiding principles, noteworthy contributors, tools, etc. related to this fascinating discipline. Even if you’re an interaction designer yourself, give the article a read and share your thoughts in the comments below.
This article serves as a good jumping off point for people interested in learning more about Interaction Design. To that point, we’ll briefly cover the history, guiding principles, noteworthy contributors, tools, etc. related to this fascinating discipline.Demystifying Interaction Design - Bokardo
I ask [clients]: “What do people have to do in order for you to be successful?”. Simple question. Now, the answer might be that people need to click on ads or install software or create/save social objects or buy a product. Each one of these answers is fine, but it often takes a little bit of digging to find out the real actions that people need to take. For example, if the initial answer is “click on ads” then I have to dig deeper to find out why someone might be on the site/app in the first place…people just don’t randomly visit to click on ads. But the resulting behavior is what I design for. That’s it…once I know what needs to happen for my client to be successful my only focus is on eliciting that behavior. It really is as simple as that.
If interaction design isn’t about supporting & influencing behavior…then what exactly are you doing?
Demystifying Interaction Design - Bokardo
We design to change, guide, support, elicit, constrict, and control behavior. The products and screens we create are about getting others to do something, using or buying or donating or otherwise taking some real-world action. Good design elicits the right behavior, poor design does not.LukeW | "Mad Libs" Style Form Increases Conversion 25-40%
ial plot refer to the six dimensions and three components in detail to ensur
There are six dimensions and three components of experience the map should capture. These represent important reference points for features of the service design – e.g. how the service is found, who uses it, what they’re looking for, what information they use, who and what is of most help etc. By capturing these experiential aspects we ensure the customers’ voice is represented as the service is designed and implemented.