Pages tagged idsoftware:

Wolfenstein 3D Classic
http://www.idsoftware.com/wolfenstein3dclassic/wolfdevelopment.htm

Developer details the process for putting the full version of the original game on the iPhone
Joy! Wolfenstein 3D has come to the iPhone. I'm playing and loving it. Here's an amazingly detailed article from John Carmack on the design process.
I had been frustrated for over a year with the fact that we didn't have any iPhone development projects going internally at Id. I love my iPhone, and I think the App Store is an extremely important model for the software business. Unfortunately, things have conspired against us being out early on the platform.
Gamasutra - The Game Developer Archives: 'Monsters From the Id: The Making of Doom '
http://www.gamasutra.com/php-bin/news_index.php?story=21405
The Game Developer Archives: 'Monsters From the Id: The Making of Doom'
A Visit to id Software on Vimeo
http://vimeo.com/4022128
Dan Linton, owner of a hugely successful BBS called Software Creations, visited Texas and made his way to id Software. This is the footage he recorded one night in November 1993.
In 1993, Dan Linton, owner of a hugely successful BBS called Software Creations, visited Texas and made his way to id Software. This is the footage he recorded one night in November 1993. Shown are several of id's employees at the time: Jay Wilbur, Shawn Green, John Romero, Dave Taylor, Sandy Petersen and Adrian Carmack. Bobby Prince was visiting to finish the music and create the sound effects. This video has 21 minutes of DOOM before the sound effects were put in as well as some early deathmatching with Shawn Green.
awesome