choose your own adventure stories thoroughly visualized and diagrammed
choose your own adventure visualizations
Slick visualizations of choose your own adventure stories.
"When a world of new possibilities has just opened, it’s hard to find the will for restraint. But, in time, people scale back the more gratuitous uses of this sort of glitz, moving from what’s possible to what best suits the material." - analyzing the structure of "choose your own adventure" books
"13 months and 11k lines of code later, i’ve finished up the choose your own adventure project. all told i ended up cataloging a dozen books from the early-to-mid 80s, looking for patterns in their construction and in the paths made by different readers through them. these short, simple books had a surprisingly complicated structure with their interlocking pages & choices. as a kid the idea of writing one and keeping all those pages straight boggled my mind. what was lost on me at the time was that even a list of hundreds of page numbers can be comprehensible if it’s redrawn as a diagram. these days i feel like i approach everything that way. so here is my look back at an obsession from my past, using graphical obsessions of the present to guide the way." via http://etc.samizdat.cc/2009/11/the-rules-of-the-game
Visualizations of flow through Choose Your Own Adventure books.cyoa
As a child of the 80s, the Choose Your Own Adventure books were a fixture of my rainy afternoons. My elementary school library kept a low, fairly unmaintained-looking shelf of them hidden in one of its back corners. Whether this non-marquee placement was an attempt by the librarians to deemphasize the books in favor of ‘serious’ (children’s) literature or was simply my good luck I still haven’t worked out. But it meant there was a place that I could retreat to and dive into unfamiliar worlds without distraction.
Amazing website dedicated to choose your own adventure books
In the story, your concord flight is interrupted when you are beamed aboard a nearby spacecraft trolling the universe for intelligent life. Once aboard you discover your new captors, the U-TY, are interested in keeping you around only to the extent that you can help them find Ultima, the ‘planet of paradise’. The planet’s location is cloaked in mystery and you are only told that it’s a place that cannot be reached ‘by making a choice or following directions’. However this is all foreshadowing for when the reader finally becomes frustrated in the apparently impossible quest and begins flipping through the book hunting for that ending. In fact not choosing is the only way to reach Ultima. The branch diagram for UFO 54-40 is unique in that it has one ending – the Ultima ending – which is completely disconnected from the rest of the story. It exists as an island, unreachable through choices but discoverable thanks to the random access nature of the book.