Pages tagged as3:

tweensy - Google Code
http://code.google.com/p/tweensy/

tweensy
トゥイーンライブラリ
flash developer (action script 3.0)
Tweensy is an extremely efficient Actionscript 3 property tweener. Contained within Tweensy is an expansion package called Tweensy FX which allows for motion effects to be applied onto DisplayObjects.
tweensy, biblioteca para animasion en as3
Like tweener, but way faster : http://www.tweensy.org/examples/tweening-speed-test-AS3.html
トゥイーンライブラリ
jiglibflash - Google Code
http://code.google.com/p/jiglibflash/
物理エンジン
104 Free Opensource APIs, Libraries, and tools for the Flash Platform | The Flashchemist
http://www.flashchemist.com/?p=123
framework
http://projects.joshuadavis.com/space/
MAXで見たJoshua Davisのプレゼン
ジョシュア・デイビスのプレゼン資料。
アイデアの変遷
色形。
なんか知らんがジョシュア・デイビス。
JoshuaDavisさんのプレゼン資料
joshuadavis のベジェ曲線スタディ。きれええ。
particulas com efeitos 3D no flash
Flash。ベジェ。
Google Analytics within Flex/Flash Applications - InsideRIA
http://www.insideria.com/2009/02/using-google-analytics-within.html
Tutorial para interligar o flash com o Google Analytics
Tuturial para interligar o flash com o Google Analytics
Google Analytics within Flex/Flash Applications
C/C++ のコードを Flash Player で動かす! Alchemy を速攻試してみる。 - IT戦記
http://d.hatena.ne.jp/amachang/20081118/1227005285
すすすげええ
あ、アマチャンさんだったのか。
PushButton Game Engine
http://pushbuttonengine.com/
"The PushButton Engine is an open-source game engine and framework that's designed for a new generation of games. This game engine helps you spend less time with code conventions and more time designing fun experiences."
PushButton Game Engine is a Flash game engine using components, with a strong community and component store. The Flash game engine is created by Push
The PushButton Engine is an open-source game engine and framework that's designed for a new generation of games. This game engine helps you spend less time with code conventions and more time designing fun experiences.
An open-source game engine allowing people to program games themselves
Pushbutton Game Engine: an open-source game engine and framework
Adobe Flash Platform & Facebook Platform | Adobe Developer Connection
http://www.adobe.com/devnet/facebook/
The Adobe Flash Platform and Facebook Platform provide the ideal solution for building rich, social experiences on the web.
Flash & Facebook. They both begin with F.
from the Adobe Developer Connection website
The Adobe Flash Platform and Facebook Platform provide the ideal solution for building rich, social experiences on the web. Flash is available on more than 98% of Internet-connected PCs, so people can immediately access the applications, content, and video that enable social interactions.
Adobe Developer Connection. Flash>Facebook
30+ “Must Try” Open Source Actionscript 3 Libraries | BLOGNA.org
http://www.blogna.org/blog/adobe-flash/30-must-try-open-source-actionscript-3-libraries/
30+ opensource AS3 libraries
aM laboratory
http://lab.andre-michelle.com/tonematrix
Main Page - ActionScriptWiki
http://wiki.joa-ebert.com/index.php/Main_Page
Perfonmance tips on AS3
Welcome to the ActionScript Wiki. The ActionScript Wiki contains information about ActionScript optimizations, data structures and code snippets.
51 ActionScript 3.0 and Flex optimization techniques and practices | InsideRIA
http://www.insideria.com/2009/04/51-actionscript-30-and-flex-op.html
actionscript actionscript3
Actionscript Flex Optimization
30 Hand-picked Flash and Essential Actionscript 3.0 Tutorials | Noupe
http://www.noupe.com/tutorial/30-hand-picked-flash-and-essential-actionscript-30-tutorials.html
30 Hand-picked Flash and Essential Actionscript 3.0 Tutorials
FlashとAction Script3.0のチュートリアル30 | CREAMU
http://blog.creamu.com/mt/2009/04/flashaction_script3030.html
これもチュートリアルいろいろ
かっこよさげなチュートリアル
特集:Flashのフレームワーク「Progresson3」を始めてみよう!|gihyo.jp … 技術評論社
http://gihyo.jp/dev/feature/01/progression
Progression導入説明を多く書いてある
gihyo.jp:特集
Progression 初めの一歩!
Progressionのコトハジメ。
aM laboratory
http://lab.andre-michelle.com/karplus-strong-guitar
Augmented Reality with FLARToolKit « Papervision3D
http://blog.papervision3d.org/2009/01/07/augmented-reality-with-flartoolkit/
FluidSolver [as3 port of MSAFluid] | astatic notes
http://blog.inspirit.ru/?p=248
きれいな流体シミュレーション
JActionScripters
http://blog.jactionscripters.com/
日本のFlasherの方々が、海外向けにコンテンツを発信するBlog.
More than 20 Japanese flash coders share the blog/ You will be junkie for this crazy Japanese Flash news
VizualPV3D « Juxt Interactive
http://www.juxtinteractive.com/work/vizualpv3d/
www.juxtinteractive.com Juxt Interactive * News * Work * About * Careers * RSS * Blog Close Tell a Friend Hey! You must enter an email address for yourself! Hey! You must enter an email address for your friend! Hooray. Thanks for spreading the love. We hope it's contagious. In a good way. Flickr Twitter Behance Vimeo YouTube MySpace Facebook * featured * all
awesome.
Flash based Visualisation of Papervision3d. It's easy to create with this tool 3d scenes like in 3dsmax
FLARVision: Augmented Reality and Papervision | InsideRIA
http://www.insideria.com/2009/05/flarvision-augmented-reality-a.html
interessant voor master thesis
flixel
http://flixel.org/
"flixel is a completely free collection of Actionscript 3 files that helps organize, automate, and optimize Flash games; an object-oriented framework that lets anyone create original and complex games with thousands of objects on screen in just a few hours, without using any of the Flash libraries."
Halp! How mak gaems? flixel is not intended to be used with the Flash IDE, since it is a
completely free collection of Actionscript 3 files that helps organize, automate, and optimize Flash games; an object-oriented framework that lets anyone create original and complex games with thousands of objects on screen in just a few hours, without using any of the Flash libraries.
HIDIHO!
http://en.nicoptere.net/
http://en.nicoptere.net/
MegaZine 3 - A Free and Opensource Pageflip Engine
http://megazine.mightypirates.de/?c=home&l=en
MegaZine 3 - A Free and Opensource Pageflip Engine
http://megazine.mightypirates.de/
MegaZine 3 - A Free and Opensource Pageflip Engine
Official Google Webmaster Central Blog: Flash indexing with external resource loading
http://googlewebmastercentral.blogspot.com/2009/06/flash-indexing-with-external-resource.html
AS3 SWF Profiler » Lost In Actionscript - Shane McCartney
http://www.lostinactionscript.com/blog/index.php/2008/10/06/as3-swf-profiler/
Example of ActionScript profiler to track framerate or memory usage
This handy script applies a profiler option to the right click Flash Context Menu which allows you to debug or track the current FPS or memory used by your SWF. Further to this it also stores a configurable history length of the frame rate and memory performance for the SWF.
SWF Profiler
Flash の メモリ使用量やフレームレートなどのパフォーマンスが分かるライブラリ。
Google Analytics Tracking for Adobe Flash 関連ドキュメントの日本語訳 : Media Technology Labs (MTL) : メディアテクノロジーラボ ブログ
http://mtl.recruit.co.jp/blog/2008/11/google_analytics_tracking_for.html
GoogleAnalytics を利用して Flash コンテンツ上でのユーザ操作やアクセス解析をする方法は以前からありましたが、それをもっと簡単に使えるように Googleさんと Adobe さんが協力して整備して提供してくれることになりましたね。 それが先日発表された「Google Analytics Tracking for Adobe Flash」というコンポーネントです。
use Google Analytics for flash
ARtisan
http://onezerothrice.com/artisan/
Brilliant blog on AR - posts including source code of XYZ coordinates of a marker
ARtisan is the fastest and easiest way from point A to point B in browser based augmented reality. With ARtisan, the developer needs no knowledge of the inner workings of augmented reality to create in-depth, interactive AR experiences.
framework para realidade aumentada
PapervisionShowcase.com | Showcasing the best Papervision 3D projects from across the web
http://www.papervisionshowcase.com/
| Showcasing the best Papervision 3D sites and projects
Beautifl - Flash Gallery of wonderfl
http://beautifl.net/
wonderflまとめ
Beautiflはwonderflに投稿されたFlash(ActionScript)のギャラリーサイトです。Webクリエイターのインスピレーションを刺激するクールな作品をピックアップしています。
flash inspiration
10 Killer Flash Tips For Beginners | Tools
http://www.hongkiat.com/blog/10-killer-flash-tips-for-beginners/
adobe flash beginnings.
FlexPMD - Flex PMD - Confluence
http://opensource.adobe.com/wiki/display/flexpmd/FlexPMD
Allows you to examine an ActionScript code base (flex isn't required). While some rules I disagree with it, the coolest thing is un-used code and other helpful best practices your code may not be following.
FlexPMD is a tool that helps to improve code quality by auditing any AS3/Flex source directory and detecting common bad practices, such as: * Unused code (functions, variables, constants, etc.) * Inefficient code (misuse of dynamic filters, heavy constructors, etc.) * Over-complex code (nested loops, too many conditionals, etc.) * Over-long code (classes, methods, etc.) * Incorrect use of the Flex component lifecycle (commitProperties, etc.)
code quality auditing tool
Code quality checking for Flex
FlexPMD is a tool that helps to improve code quality by auditing any AS3/Flex source directory and detecting common bad practice
Ferramenta da adobe para verificar codigos flex e detectar aonde pode haver melhorias.
Flash HTML設定のまとめ | エントリー | _level0.KAYAC
http://level0.kayac.com/2009/09/post_50.php
Adobe Labs - Adobe Flash Professional CS5: Applications for iPhone
http://labs.adobe.com/technologies/flashcs5/appsfor_iphone/
flashプレイヤー、モバイル環境に対応した10を発表。公開は年内。
ついにこの日が来たか・・・
Developing for the Apple iPhone using Flash | Adobe Developer Connection
http://www.adobe.com/devnet/logged_in/abansod_iphone.html
"By doing the compilation step, we allow developers to create applications using their Flash skills and their knowledge of ActionScript 3. In the process, we also expose the APIs that developers are familiar with so they can not only use the ActionScript language but follow the customary app-building model. When you build your application for the iPhone, there is no interpreted code and no runtime in your final binary. Your application is truly a native iPhone app." Nice, could this pattern be used to deploy AS3 projects to other environments.
Adobe now makes it possible to create applications for the Apple iPhone using the Adobe Flash Platform. You heard right: We're really excited to bring this new capability to Flash designers and developers—the ability to target the iPhone with ActionScript 3 projects. You will be able to test this functionality in the forthcoming beta release of Adobe Flash Professional CS5 on Adobe Labs.
iPhoneアプリをFlashで開発、LLVMでARMバイナリにする
Create ActionScript 3 projects to run as native applications on the Apple iPhone.
Flash developers told us how e
CU3ER – flash 3D image slider!
http://www.progressivered.com/cu3er/
Oh, that 3D thingy is sooooo ... sweet?
3Dな回転をするスライドショー。XMLで設定。
CU3ER is flash 3D image slider, it's free, easy to set-up, customizable via XML, tailored to provide a unique look & feel, inspiring and fun to use!
Free Adobe Tutorials | Adobe Flash | Google Maps | API | Layers Magazine
http://www.layersmagazine.com/integrate-google-maps-into-flash-cs4.html
get
One of the most important skills for Flash developers to learn is how to utilize the vast collections of Web APIs that are available for services such as Flickr, Twitter, Facebook, and mapping using either Google or Yahoo. In this tutorial you’ll learn how to integrate Google Maps into your Flash application using just a few lines of code. The Google API is incredibly easy to use and it’s extremely powerful.
สอนวิธีเอาแผนที่กูเกิ้ลมาใส่ในแฟลช
In this tutorial you’ll learn how to integrate Google Maps into your Flash application using just a few lines of code. The Google API is incredibly easy to use and it’s extremely powerful.
The Online Portfolio of Corey O'Neil
http://www.coreyoneil.com/portfolio/index.php?project=5
Flash Text Engine | InsideRIA
http://www.insideria.com/2009/03/flash-text-engine.html
article dated March 19, 2009
Flash Text Engine
In addition, Adobe Labs released in December 2008 the Text Layout Framework (previously known as Vellum then Text Component ActionScript Library) built on top of the FTE. With it you can use or extend text components built on top of the text engine for both Flex and Flash. The Text Layout Framework deserves an article of its own as it will be used by most developers but the intent of this article is to give an understanding of how the engine itself works. The new text engine flash.text.engine was built from the ground-up. It co-exists with the current TextField object but works differently: it is a low-level access, highly flexible text layout engine. Device fonts can now be manipulated as if they were embedded. In fact, a lot of the same effects can be applied to device and embedded fonts. The text is print-quality typography for the web.
gskinner.com: gBlog: AS3 Performance Testing Harness
http://www.gskinner.com/blog/archives/2009/04/as3_performance.html
Grant SkinnerさんによるAS3のパフォーマンステスト用クラス。
パフォーマンステスト用ライブラリ、負荷かかる処理やコードの最適化に使えそう。 チュートリアルhttp://gotoandlearn.com/play?id=115
more
gskinnerさま
Here's a simple demo of it in action.
How to use Text Layout Framework in Flex 3.2 or AIR 1.5 : Mihai CORLAN
http://corlan.org/2009/01/19/how-to-use-text-layout-framework-in-flex-32-or-air-15/
How to use Text Layout Framework
45+ Advanced Adobe Flash Actionscript Trainings | Tutorial Lounge
http://www.tutoriallounge.com/2009/10/45-advanced-adobe-flash-actionscript-trainings/
45+ Advanced Adobe Flash Actionscript Trainings
senocular.com Tutorial: senocular.com page 1
http://www.senocular.com/flash/tutorials/orderofoperations/
Optimisation et ordre du code AS3
addedToStage
Iain Lobb: Open-source ActionScript libraries for creating Flash games
http://blog.iainlobb.com/2009/06/open-source-actionscript-libraries-for.html
11 Flash 3D Tutorials Using Actionscript and Away3D That Can help You Increase Your Productivity
http://www.tutzone.org/2009/07/11-flash-3d-tutorials-using.html
11 Flash 3D Tutorials Using Actionscript and Away3D That Can help You Increase Your Productivity
全日本バーベイタム選手権 | Verbatim Championship
http://www.verbatim.jp/senshuken/
自分で作ったモンスターを戦わせる3D格闘ゲーム。城戸さん最新作。
やべえ
いや、すごい。口あんぐりです
特集:FLARToolKitを使ったAR系Flashの作り方|gihyo.jp … 技術評論社
http://gihyo.jp/design/feature/01/flartoolkit
gihyo.jp:特集
10 Tips for Flex Application Performance | InsideRIA
http://www.insideria.com/2009/09/10-tips-for-flex-application-p.html
We're going to keep this post lean and mean, and get down to business with 10 Tips that will keep your Flex applications fast, lean, and responsive. The tips are focused around three best practices rules. Rule # 1: Clean up after yourself -- In general, it is good practice to maintain clean code. Not only in the sense of having properly formatted and readable code, but also code that leaves nothing behind... no memory leaks, no cpu hogs, nothing but a clean object that can be reclaimed by the GC.
Anti-Grain Geometry - Interpolation with Bezier Curves
http://www.antigrain.com/research/bezier_interpolation/index.html
直線をベジェ曲線にするためのアルゴリズム。参考に。
直線を曲線に補完するコード。
ベジェのスムースアルゴリズム
flvPlayer
http://jp.max.adobe.com/player.html?2-10
roxik
roxik 城戸さん ビデオ
おお。Adobe Max2009。城戸さん
AdobeMAX'09のROXIK城戸さんのセッション。「視点」「レンダリング」「最適化」「補間」の技術的な解説。わーい
城戸さんプレゼン
城戸さんのプレゼン
Adobe MAX Japan 2009での城戸さんのセッション。 視点・レンダリングの概念とか最適化とかエルミート補間とか。
30 MORE Awesome Open Source AS3 Libraries | BLOGNA.org
http://www.blogna.org/blog/adobe-flash/30-more-awesome-open-source-as3-libraries/
List of good as3 libraries
List of Flash Gaming Engines — FlashRealtime.com
http://www.flashrealtime.com/flash-game-library-engine-list/
Flashゲームのライブラリ一覧
2Dから3DまでFlashのゲームエンジンいろいろ
AS3のゲームを作るのに役立ちそうなライブラリのまとめ記事
ゲームエンジン集
Flashゲームエンジンまとめ
Custom blend modes for Flash 10 » Lost In Actionscript - Shane McCartney
http://www.lostinactionscript.com/blog/index.php/2009/05/26/custom-blend-modes-for-flash-10/
FlashPlayer10で使えるカスタマイズブレンドモード。
Adobe Flash Platform Game Technology Center
http://www.adobe.com/devnet/games/
Adobe 的Flash平台游戏技术
Game Haxe » Blog Archive » Haxe on iPhone (Simulator) - First Look
http://gamehaxe.com/2009/05/22/haxe-on-iphone-simulator/
The c++ backend for haxe generates standard c++, suitable for the gcc compiler. iPhone dev uses gcc, and can link against c++, which make you think that iPhone dev can use haxe. Simple? Well, actually it was pretty simple. The hardest bit for me was to grok the components of an Xcode project, moving from dynamic libraries to static ones and getting SDL working.
Haxe working on the iPhone Simulator
gotoandlearn.com - Building iPhone Applications with Flash
http://gotoandlearn.com/play?id=116
一応ね
Flashで、iphoneアプリ
CS5でiPhoneアプリ。そのビデオ。
FlashPunk Library
http://flashpunk.net/
FlashPunk is a free ActionScript library designed for developing 2D Flash games. Its goal is to provide you with a fast, clean framework for prototyping and developing games; this means most of the dirty work -- reliable framerate, sprite rendering/animation, player input, and collision detection (to name a few) -- has been covered with a set of base classes and functions for your ease of use. This gives you more time and energy to concentrate on the design and testing of your game. It's important to note that FlashPunk is targeted towards the development of games with 2D raster/bitmap graphics, as opposed to vector graphics. It can manage thousands of animated bitmap sprites on-screen at a time without slowing, a lot faster than Flash normally could, because it operates under the assumption that your game primarily uses bitmapped graphics. FlashPunk is not designed for use in the Adobe Flash IDE, you'll be working with an alternate coding environment. I personally use (and have come
FlashPunk Library - http://flashpunk.net/
Saqoosha.net :: FLARToolKit スタートガイド
http://saqoosha.net/flartoolkit/start-up-guide/
AS3 hidden treasure in the mm.cfg file. Revealing and documenting many Flash secrets! « jpauclair
http://jpauclair.net/2010/02/10/mmcfg-treasure/
ActionScript 3.0 用デバッグ支援ライブラリいろいろ - てっく煮ブログ
http://d.hatena.ne.jp/nitoyon/20081016/as3_debug_library
ActionScript 3.0 用デバッグ支援ライブラリいろいろ
「仕様です」を避けるためのライブラリ達
DeskTopLive.xna
http://b-o-w.jp/events/dtl_xna/
気になる。
マウスポインタの位置座標でチューニング
チューニングする感覚がある
brilliant. tune in site
Hobnox Open Source | Open minds. Open source.
http://opensource.hobnox.com/
framework event handler
Open source hob nox framework for AS audio
kanariia.com blog - [tweensy]TweensyOriginalの使い方:和訳してみる
http://kanariia.com/blog/archives/302
「京都で働くWebデザイナー♀のいろいろメモ」だって。
tweenOriginalの使い方
AS3 用アニメーションライブラリの使い方
tweensyメモ
Faster JPEG Encoding in Flash Player 10 [ by Thibault Imbert ] < ByteArray.org
http://www.bytearray.org/?p=775
Faster JPEG Encoding with Flash Player 10 http://bit.ly/cHrQoO #flash #jpeg
作者對Flash Player10作了JPG輸出優化(比corelib的版本快了2.X以上)
JPEGEncoder
replacement jpeg encoder class
Vectorを使ったJpegエンコーダクラス
簡単! FLARToolKitをはじめよう! | デベロッパーセンター
http://www.adobe.com/jp/devnet/flash/articles/flartoolkit.html
勉強しよっ
暇なときあそんでみよかな
FLARToolKit
明をわかりやすくするためにサイズ指定
Ajar Productions Flash Extensions | Ajar Productions
http://ajarproductions.com/blog/flash-extensions/
Gostei mais do Queasy Tools, Auto Name Package e Break Text Into Lines.
10 Less-Known Yet Powerful ActionScript Libraries / Classes
http://www.webresourcesdepot.com/10-less-known-yet-powerful-actionscript-libraries-classes/
7つのステップで完成!FlashDevelopカスタマイズの奥義|_level0.KAYAC
http://level0.kayac.com/2008/11/flashdevelop_custom.php
FlashDevelop
カスタマイズ
北海道を落とすとどう跳ねるのか?の裏側 - てっく煮ブログ
http://d.hatena.ne.jp/nitoyon/20090422/hokkaido_uragawa
すごいなあ
跳ねるの裏側
「全ての都道府県について何か見所があるようにパラメータを調整したつもり」なんというサービス精神。
The Flash Blog » AMFPHP Security Basics
http://theflashblog.com/?p=419
security regarding amfphp
unbland.org blog » Blog Archive » ActionScript の最適化 Tips を wonderfl に投稿しました
http://unbland.org/blog/2009/05/17/250.html
ASの高速化Tips
ActionScript の最適化って色々なサイトに載っていますが、wonderfl にまとめて載っておくとコードと動きを同時に確認できるし、自分のためにも便利だと思って色々と投稿しました。コードへのリンクに個人的な私見を加えてご紹介します。ただ、人によって意見が異なるかもしれないので、コードと動きを直接確認しておくことをお勧めします。この処理はおかしいんじゃないか?とかありましたらコメントください。 変数名の長さによる処理速度の違い 変数名の長さによる違いはありません。ですので変数名は、他の人が見やすい・自分が後で確認しても分かり易いような名前を付けておいた方が良いです。 変数を参照する際の処理速度の違い 上のコードでは _getPi <<< Math.PI <<< MyMath.PI = Main.PI < PI = _pi = ns::_pi = pi という結果で、ビルトインクラスのプロパティアクセスは若干重いので、ループ内で大量に参照する場合は変数に格納しておく方が良いです。また、getter アクセスの実態は関数ですので結構重いみたいです。MyMath.PI や Main.PI は、他の参照方法に比べると一階層下がるので若干重いですが、100 万回もループしての結果なので、あまり気にする必要はないんじゃないかと思います。ただ、注意事項が一つありますので「色々な整数化手段での処理速度の違い」も目を通しておいて下さい。 if … else と switch での処理速度の違い if … else 文は比較回数が少ない場合は軽いですが、比較回数が増えると switch 文の方が高速です。ただ、100 万回も処理させて数ミリ秒の違いですので、臨機応変に見やすい方を記述しておけば良いんじゃないかと思います。 色々な整数化手段での処理速度の違い
ActionScript の最適化 Tips
Adobe - デベロッパーセンター : ActionScript Thread Library 1.0 (そうめん) で非同期処理をスマートに
http://www.adobe.com/jp/devnet/flex/articles/as_thread_library.html
そうめん
Threadのざっくりした説明。
http://www.minimalcomps.com/
http://www.minimalcomps.com/
flair4 blog - AS3.0 TextField生成処理の速度検証
http://blog.flair4.jp/2009/04/as30-textfield.html
Flash × テキスト
必要知識
TextFieldの話
いろんな設定検証
アーネストアーキテクツ|建築設計事務所
http://www.earnest-arch.jp/earnest.php
ペン書きのドローイングを3Dに動かす。
hand-drawn style
奥ゆかしい奥行き。
手書きイラスト、ギャラリーはPV3D
住宅・建築設計事務所・高級注文住宅・デザイン住宅|アーネストアーキテクツ
オープニングのムービーはよい
Flashのメモリを制する5つの秘訣..|_level0.KAYAC
http://level0.kayac.com/2008/11/memory_leak.php
具体的にコードで言うと変数にnullを代入します。
メモリの解放をするには
メモリ解放の手引き
メモリ解放について。
http://www.theflashblog.com/bytearrays/
http://www.theflashblog.com/bytearrays/
FITC ByteArray Workshop: ByteArray slides. All the information covered in the workshop.
ByteArrays for beginners
Pyro : a video player API for Flash at Agit8
http://agit8.turbulent.ca/bwp/2009/01/21/pyro-a-video-player-api-for-flash/
api used in nfb.ca
montreal competition
AS3 101: Variables - Flashtuts+
http://flash.tutsplus.com/tutorials/actionscript/as3-101-variables/
Crear una variable en AS3
ACTION SCRIPT VARIABLES
AS3 101: Variables
Flash Game Dojo
http://flashgamedojo.com/
Interested in making #flash based #games? Check out Flash Game Dojo, a project by indie devs @adamatomic and @chevyray. http://bit.ly/9zfAl3
Flash Game Dojo was started in March 2010 by Chevy Ray Johnston and Adam 'Atomic' Saltsman as a way to pool their collective knowledge of ActionScript programming, provide a trusted and benevolent host for SWF files, and to help ease new coders into the murky, shark-infested waters of creating their own Flash games. Flash Game Dojo is an ad-free, not-for-profit enterprise for game design education.
Ten tips for building better Adobe AIR applications > Tutorials > Flash Magazine
http://www.flashmagazine.com/tutorials/detail/ten_tips_for_building_better_adobe_air_applications/
Buenas practicas para AIR
Now that we have just launched AIR 2, I figured it would be a good time to look back at all the AIR code I've written over the last few months and pick out some of the best snippets and concepts to share with the community. This article describes ten techniques I've used to improve performance, usability, and security of AIR applications, and to make the development process faster and easier.
Tips on optimizing Flash / AIR performance