web based app store, hosted by google apps.
iTunes store without running iTunes
Anonymous Google App Engine service scrapes Apple's XML from the iTunes servers. So you don't have to use goddamn iTunes to poke around all the iPhone apps. (see also appbeacon.com)
The AppStore without iTunes! There is also access to many iTunes Store tracks but it is not offical and should be removed by Apple soon
iTunes Music Store with out iTunesAppBeacon - iPhone & iPod Touch Apps Discovery Made Easy
AppBeacon is your personal App discovery engine for the iPhone and iPod Touch.
iphone & ipod touch appsTopAppOfTheWorld - GLOBAL TOP SELLER <2009-02-04> - 世界で人気のiPhoneアプリのランキング情報を毎日更新中！
世界で人気のiPhoneアプリのランキング情報を毎日更新中！Experiences Of A Newbie iPhone Developer
iPhone storyPinch Media » ‘AppStore Secrets’
Some info on iPhone app dev.Streaming Colour Studios » Blog Archive » The Numbers Post (aka Brutal Honesty)
Generous sharing of revenue numbers of a $5 game. Got slashdotted. Some interesting comments if you can wade through all the bile.
Dapple has sold 131 copies worldwide in the 24 days since it launched. I realise that I’m dealing with a very limited amount of data here, so I’m not going to pretend like I can make any kind of long term projections about how sales will be in a month, six months, or a year. However, what you can see is how far from my goal of 9,150 I remain. So…
Indie sales figures on iPhone
However, I haven’t had reviews yet from any of the “Big 3″ iPhone review sites (Touch Arcade, 148Apps, and AppVee). Those are the ones that I think might really affect sales.日本人がつまずかないためのiPhone開発ポイント － ＠IT
iPhone開発のイロハBirdhouse — A notepad for Twitter
As advertised: great product demo video.
"Ever think of something for your Twitter that you don't want to post right away? Birdhouse is the perfect place to put it. Birdhouse won't replace your favorite iPhone Twitter client, it'll add to it. Put Birdhouse right next to your Twitter client and use them together." - Funny video to boot.BlackBerry - The Official BlackBerry App World – BlackBerry App Store
Download BlackBerry App World for free to load up your BlackBerry smartphone with games, social networking, shopping, productivity, organization and other fun BlackBerry apps.148Apps » Recent Price Drops - iPhone and iPod Touch Application Reviews and News
AppstoreiPhone App Reviews by the Experts at Macworld | Macworld
A list of not-officially-stated reasons for iPhone app rejection.
Unpublished rules and clarifications from Apple's App Review team that can cause your iPhone app to be rejected.
things that have gotten other people rejected from the app storeThe app economy | Technology | The Guardian
discussion of AppStores in the Guardian
Planet of the Apps. "Some 65,000 apps are currently available for Apple's iPhones from the corporation's App Store, which marked its first anniversary earlier this summer. But in that year, the apps industry has grown exponentially – the total number of Apple's App Store downloads recently passed the 1.5bn mark. The App Store's success is reportedly a surprise to Apple, but presumably an even bigger and nastier one to competitors such as Research in Motion (who make BlackBerrys) and Nokia (the world's biggest mobile phone maker). The App Store's staggering success has led nearly every maker of a smartphone operating system to mimic Apple's business model: make it very easy for smartphone users to buy or freely download software created by from third-party developers."Bodega: Your corner store for apps
Like the iTunes App Store, but for Mac appsDaring Fireball: Ninjawords: iPhone Dictionary, Censored by Apple
wow, that's sad. "Every time I think I’ve seen the most outrageous App Store rejection, I’m soon proven wrong. I can’t imagine what it will take to top this one."
Really? Not only censoring the dictionary, but requiring a rating of 17+: Apple AppStore Fail!
"Apple censored an English dictionary. A dictionary. A reference book. For words contained in all reasonable dictionaries. For words contained in dictionaries that are used every day in elementary school libraries and classrooms. [...] The list of omitted words includes some which have utterly non-objectionable senses: ass, snatch, pussy, cock, and even screw. (Ass and cock appear throughout the King James Bible.) Every time I think I’ve seen the most outrageous App Store rejection, I’m soon proven wrong. I can’t imagine what it will take to top this one. Apple requires you to be 17 years or older to purchase a censored dictionary that omits half the words Steve Jobs uses every day." | You have got to be shitting me.
Stop doing this Apple!
Daring Fireball: Ninjawords: iPhone Dictionary, Censored by Apple
Almost makes me want to reconcider getting an iPhone. Almost. (@via samin)The Definitive Guide to iPhone App Market Sizing | Back of the Envelope | Jonathan Wegener's Technology/Marketing Blog
incl. presentationトブ iPhone: これからのiPhoneアプリ開発者に朗報「iPhone Developer Program 登録マニュアル」
Obvious Apple is Obvious: Google Voice rejected for App Store; follows Apple pulling voice-enabled Google apps. http://is.gd/1R1IP [from http://twitter.com/notmike/statuses/2889525583]
Earlier today we learned that Apple had begun to pull all Google Voice-enabled applications from the App Store, citing the fact that they “duplicate features that come with the iPhone”. Now comes even worse news: we’ve learned that Apple has blocked Google’s official Google Voice application itself from the App Store. In other words, Google Voice — one of the best things to happen to telephony services in a very long time — will have no presence at all on the App Store.
Earlier today we learned that Apple had begun to pull all Google Voice-enabled applications from the App Store, citing the fact that they ...How Big Is the Apple iPhone App Economy? The Answer Might Surprise You
If I were to tell you that Apple’s app economy was worth more than $2.5 $2.4 billion a year, you would laugh hysterically, shake your head and walk out of the room, yes? Surf on over to some other web site? But here I am telling you exactly that!
According to mobile advertising startup AdMob, there are some $200 million worth of applications sold in Apple’s iPhone store every month, or about $2.4 billion a year.
If I were to tell you that Apple’s app economy was worth more than $2.5 $2.4 billion a year, you would laugh hysterically, shake your head and walk out of the room, yes? Surf on over to some other web site? But here I am telling you exactly that! According to mobile advertising startup AdMob, there are some $200 million worth of applications sold in Apple’s iPhone store every month, or about $2.4 billion a year. Just to put that in context, Apple says about 1.5 billion apps have been downloaded from the App Store. In comparison, the Android marketplace brings in about $5 million a month or on a run rate to do $60 million in a year, AdMob says. I bet that number rises up sharply once more handsets come to market. As you know, Motorola is announcing its new Android handsets at our Mobilize 09 conference on September 10.uquery.com - The Appstore Search Engine
The Appstore Search Engine
Snel zoeken naar Iphone applicaties
iphone app search engine
Searching 72,075 iPhone & iPod Touch applicationsCoding Horror: Software Pricing: Are We Doing It Wrong?
"...the idea that software should be priced low enough to pass the average user's "why not" threshold is a powerful one."
codinghorror application software pricing price discount appstore apple iphone coding horror
What I think isn't well understood here is that low prices can be a force multiplier all out of proportion to the absolute reduction in price. Valve software has been aggressively experimenting in this area; consider the example of the game Left 4 Dead: Valve co-founder Gabe Newell announced during a DICE keynote today that last weekend's half-price sale of Left 4 Dead resulted in a 3000% increase in sales of the game, posting overall sales (in dollar amount) that beat the title's original launch performance. It's sobering to think that cutting the price in half, months later, made more money for Valve in total than launching the game at its original $49.95 price point. (And, incidentally, that's the price I paid for it. No worries, I got my fifty bucks worth of gameplay out of this excellent game months ago.) The experiments didn't end there. Observe the utterly non-linear scale at work as the price of software is experimentally reduced even further on their Steam network: The mass
One of the side effects of using the iPhone App store so much is that it's started to fundamentally alter my perception of software pricing. So many excellent iPhone applications are either free, or no more than a few bucks at most. That's below the threshold of impulse purchase and squarely in no-brainer territory for anything decent that I happen to be interested in.Rising to the Top: 5 ways indie developers succeed on the App Store
That brings us to the $2.4 billion question: how do you succeed on the App Store? We’ve spent the last few weeks trying to answer that question and have come up with a list of tips and tricks that’ll help you edge your way into App Store glory. Now, none of these will replace making a good product or compensate for a million-dollar advertising and PR budget, but they’ll likely help you get noticed or keep your current momentum.日本のベストiPhoneアプリ32種一挙紹介―すべて英語版あり
結構、リストが偏ってるような気がする・・・・。Apple Answers the FCC’s Questions
Apple questioned Apple, AT&T, and Google about the rejection of the Google Voice iPhone App. This is Apple's response, which also discusses the approval process for inclusion in the App Store.
Apple responds to the Wireless Telecommunications Bureau’s inquiry dated July 31, 2009, requesting information regarding Apple’s App Store and its application approval process. Includes response to why Google Voice was rejected.oneforty the Twitter outfitter
Get a closer look at iPhone games and applications you can download from iTunes.
Once you discover the App Store, you’ll see how applications can make your iPhone do just about anything. There are thousands of iPhone apps to choose from. Here are a few that will help you get the most out your iPhone, wherever you go.App Classics
test iphone distribution app before submitting
changing the code signing to install in itunes
If you’ve submitted an application to the App Store, you know that sinking feeling of not being able to test your final build. The binary that gets signed with the “App Store” distribution mechanism cannot be run on your test devices: you can’t be sure that the final bits you send to Apple are complete. But there’s a simple way around this problem and it’s called codesign. The same application we used for our pre-Ad Hoc beta testing can also be used for a final test on your App Store submissions.
How to resign iPhone apps using codesign
About My name is Craig Hockenberry and furbo.org is my place to write for the web. You can learn more about me or view my résumé. I also have some production notes available. Don't forget to follow me on Twitter. For fun, click on my picture at the Iconfactory website. Archives July 2009 June 2009 May 2009 April 2009 March 2009 February 2009 January 2009 December 2008 November 2008 October 2008 September 2008 August 2008 July 2008 June 2008 March 2008 February 2008 December 2007 September 2007 August 2007 July 2007 June 2007 Recent Waving a red flag Year two Brain farts A phone by any other name would smell as sweet… Of toolbars and actions Matt Gallagher deserves a medal… A thought experiment Slow ride, make it easy Front Row To Go Open sesame The final test During the early days of iPhone software development, there were no mechanisms for doing beta tests. Those of us on the bleeding edge were developing apps with very little peer review and beta testing. Luckily, I have frWP Plugins - Premium WordPress Plugins
A brand new way of getting Wordpress plugins...an app store for WP.
Welcome to the WordPress App Store You've reached the home of Premium WordPress plugins - so whether you're after a great WordPress plugin that you can't find anywhere else, or are a plugin author looking to share your skills at a fair price, we've got the works!
MailChimp Newsletter IntegrationApple's Mistake
Good article on how Apple has got it all wrong re: the app store and more generally comments on software development versus hardware.
I don't think Apple realizes how badly the App Store approval process is broken. Or rather, I don't think they realize how much it matters that it's broken.
"I don't think Apple realizes how badly the App Store approval process is broken. Or rather, I don't think they realize how much it matters that it's broken. The way Apple runs the App Store has harmed their reputation with programmers more than anything else they've ever done. Their reputation with programmers used to be great. It used to be the most common complaint you heard about Apple was that their fans admired them too uncritically. The App Store has changed that. Now a lot of programmers have started to see Apple as evil…"
"Programmers don't use launch-fast-and-iterate out of laziness. They use it because it yields the best results. By obstructing that process, Apple is making them do bad work, and programmers hate that as much as Apple would."
Paul Graham explains why Apple's hostility towards iPhone developers is harming them in the long run.
And everybody else's mistake is to think that Apple is in software publishing.QuirksBlog: Apple is not evil. iPhone developers are stupid.
tion, and maybe Apple is working on other device APIs. That would solve all problems for the second category. Complex games will remain veappvent calendar 2009 | every day a free iPhone game
every day a free iPhone game総額1万ポイントで。1/12日にiPhoneアプリを出すのですが、海外でのプレスリリース先を探しています。 海外のiPhoneアプリ系につよい有力メディア、ブログを教えてください.. - 人力検索はてな
iPhoneアプリ紹介サイトRejected By Apple, iPhone Developers Go Underground | Gadget Lab | Wired.com
Cydia is a company that makes apps. that cannot be used by i-phones unless you do some thing called jail breaking. Cydia is rebelling against apple because they took off useful apps. Cydia is making apps. to replace the ones removed and also adding new ones to.Trouble in the (99-cent) App Store - Apple 2.0
Pie chart of the app distrubution and price range distribution.
With 10,000 applications and 300 million downloads in less than four months, Apple's iPhone may be the most successful software platform since the IBM personal computer. But that doesn't mean all is well in the App Store. In fact, the business model that nurtured its success now threatens to choke off the ...
With 10,000 applications and 300 million downloads in less than four months, Apple’s iPhone may be the most successful software platform since the IBM personal computer. But that doesn’t mean all is well in the App Store.The Apple App Store Economy – GigaOM
chart of iTunes app salesiSites – Create your app right now. Revise on the fly.
iSites enables you to create and self-manage apps for multiple smart phones (iPhone, Android) from one place.BBC NEWS | Technology | Apps 'to be as big as internet'
Mobile Apps 'to be as big as internet' - BBC http://bit.ly/Bpl8N [from http://twitter.com/KeithDriscoll/statuses/2738815512]
No foolin, huh? ("peaking at 10 million apps in 2020")Apple’s Cool Matrix-Style App Wall
Apple’s Cool Matrix-Style App Wall
TechCeunchfurbo.org · Year two
apple itunes app store criticism iphoneApple - iTunes - 1 Billion App Countdown
All time top apps
All Time Top Apps from Apple Website
Foi mais rápido do que eu imaginava. Entre este post e hoje, a Apple conseguiu zerar a contagem regressiva. Em apenas 9 meses de seu lançamento a Apple chegou à marca de um bilhão de aplicativos baixados da sua App Store. A marca oferece mais de 25 mil aplicativos (pagos e gratuitos) para download. A App Store ajudou a marca a registrar incremento de 15% em seus lucros, mesmo com toda a crise.
10億ダウンロードいったか。Google Apps Marketplace
Seems like developing software for iPhone is risky, if you want to earn money. Application can be just dropped out from the appstore without proper explanation.Dissecting iTunes links
For the latest release of Consume, we wanted to include two buttons: one that linked to all our apps on the App Store, and another that let users easily write a review on iTunes. These both seem like common things iPhone developers would want to do, so we decided to share the results of our research. Some of the information contained below is obvious for experienced iTunes users, while other links are rarer.10 iPhone Games You Gotta Have - PC World
Hmm these make Nokia ngage games look sexier.
Simply the 10 best iPhone/iPod touch games so far!
Here's a list of the ten games that every iPhone or iPod touch owner should have. If you're missing any, download it now so you're not humiliated the next time somebody asks to check out your iPhone.Apple’s iPhone App Refund Policies Could Bankrupt Developers
AppStore new refund policy.Pretty crazy. I thought Apple got over their suicidal tendencies long ago. Guess I was wrong. http://bit.ly/P37D [from http://twitter.com/thetrystero/statuses/1392390307]
Article breaks it down: when a customer buys an iPhone app you developed, you get 70% of the sale, Apple collects the other 30%. When customer requests a return on that same app, you pay the customer your share plus Apple's share of the sale (100%).Maniacal Rage: Reading post
The tumblelog of Garrett Murray.
"This kind of thing continually reinforces something I’ve thought about a lot since the App store was released, which sounds horrible to say but it might be true: Apple is creating an ecosystem of the kind of customers I don’t want. With the ridiculous approval process leaving bugfixes to take over a week to show up, with prices being driven down to nothing by farting apps… it just feels hostile to me. While I have plenty of great customers who have been raving about the app, all it takes is one little issue and it all comes crashing down."
Bad reviews in appstore and no way to respond
A piece on how the approval process stops developers from being responsive to users, by delaying necessary fixes and cutting the lines of communication.
when Apple ties my hands behind my back and lets users punch me publicly in the face without allowing me to at least respond back, it’s hard to get excited about building an app
Apple is creating an ecosystem of the kind of customers I don’t want. With the ridiculous approval process leaving bugfixes to take over a week to show up, with prices being driven down to nothing by farting apps
This kind of thing continually reinforces something I’ve thought about a lot since the App store was released, which sounds horrible to say but it might be true: Apple is creating an ecosystem of the kind of customers I don’t want. With the ridiculous approval process leaving bugfixes to take over a week to show up, with prices being driven down to nothing by farting apps… it just feels hostile to me. While I have plenty of great customers who have been raving about the app, all it takes is one little issue and it all comes crashing down.
"Apple is creating an ecosystem of the kind of customers I don’t want. With the ridiculous approval process leaving bugfixes to take over a week to show up, with prices being driven down to nothing by farting apps… it just feels hostile to me. While I have plenty of great customers who have been raving about the app, all it takes is one little issue and it all comes crashing down." Sad, really.iPhone App Sales, Exposed
iPhone App Sales, Exposed http://om.ly/jnSG #tmdeler – Thomas Moen (thomasmoen) http://twitter.com/thomasmoen/statuses/14214376056
I'd say it's worth going here but it's scary how Apple is in control.
Survey of 96 different apps and units sold: "While industry wisdom states that application updates always boost downloads and sales, Apple has changed how updated apps are given exposure and this now doesn’t quite hold true. Some developers reported that updating the app gave only a small—and brief—spike in downloads. What did seem to have a larger impact on sales was a drop in price, although this also tended to taper off quickly. Being featured by Apple is the greatest contributor to spiking sales. The level of Apple."Communities Dominate Brands: Full Analysis of iPhone Economics - it is bad news. And then it gets worse
great piece looking at the brutal economic realities of the iphone app market media cost of building an iphone app ($35K) and the median app sales ($700/year).
Tragic, scary stuff here.
Period ending.....Period downloads.....Cumulative downloads....Period revenues Jun 2008............no apps...................no apps........................no revenues Dec 2008.............600 M......................600 M..........................$ 172 M Jun 2009..............800 M....................1.4 B.............................$ 228 M Dec 2009..........1.6 B.........................3.0 B............................$ 458 M Jun 2010...........2.0 B.........................5.0 B............................$ 542 M Total.................5.0 B.........................5.0 B............................$1.4 B
Stats on iphone dev. Money etc.
평균적인 앱스토어 개발자의 1년 수입은 $680
A truly excellent analysis on how much an iPhone app developer can expect to earn on average. Phrases like "But the picture starts out bleak" and "Now the picture starts to get worse." sum it up. Well worth reading the whole thing.