Raytracing fun with Moray and POV
A strange structure in the ocean. Click to enlarge, then click on it again for a bigger one.
And here’s a variation after making a “bug fix” and a couple of small changes.
I just figured out one way of doing water – I was inspired by this fragment from caustic.pov in the POV distribution.
// The water surface
plane { y, 10
hollow on
pigment { red 0.7 green 0.7 blue 1.0 filter 0.9 }
finish {reflection 0.7 }
interior { ior 1.1 caustics 1.0 }
translate <5, 0, -10>
normal { bumps 0.5 }
}
I also found an interesting use for “UDO”’s (user defined objects) in Moray – for something complicated you can set it up so Moray has a simple wireframe to display and manipulate, but POV gets an arbitrarily complicated object.